Kotor 2 Training Jedi

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  1. Kotor 2 Killing Jedi Masters

. Core Features:Rewrote entirely from scratch. All files have been re-extracted and had their edits reapplied in order to remove any unintended edits from earlier versionsA seperate mod called 'Tutorial Remover' was created from these edits, and formed the base for this new version. It can be found on Nexusmods or Deadlystream. It is almost identical to 'Jedi from the Start', but does not include any of the Jedi related functionalityThe core feature set was re-evaluated, and all of the options related to clothing and appearance have been moved into a seperate project, the 'Appearance Standardizer'.

The Ebon Hawk eventually touches down to friendly Dantooine. The Jedi Council is located here. After some talk, Bastila lets your character know that the Jedi Council wants to see you, and it's. General Links: Knights of the Old Republic 2 Game Updates; Game Fixes: Knights of the Old Republic 2 v1.0b US No-CD/Fixed Image; Knights of the Old Republic 2 (Collection) v2.2.0.0 ENGLISH No-DVD/Fixed EXE.

Kotor 2 Killing Jedi Masters

It includes various option related to body size, clothing variants, and NPC appearance, that belong in there own mod. Unlike 'Tutorial Remover', 'Appearance Standardizer' will work with Jedi from the Start. It can be found on Nexusmods or DeadlystreamAll scripts have been recompiled to ensure they are working correctly. This sorted out many bugs, including issues with training on Dantooine, and with Trasks bodyFiles are now installed into Modules when possible, greatly improving compatibilityFeature List:- Belaya, Deesra, and Zhar's dialogues have been tweaked slightly, to make them a bit more extensive and to remove unnatural transitions- Zhar no longer gives the player a Jedi Robe after finishing the 3rd Trial.

Training

A Jedi robe (color depends on class) can be found in the footlocker in the players room on the Endar Spire- Carth's dialogue on the Endar Spire no longer requires any responses, as they had become unnecessary- The dialogue when exiting the Taris Appartment for this first time has been trimmed slightly to remove the tutorial message- Rewrote Bastila's rescue dialogue to be more neutral in tone, and have a few responses to choose from- Security door reduced to 1 hit point for the purposes of bashing. You shouldn't have to swing at the door more than a couple times now- Bridge doors are now properly unlocked. You don't have to be holding a melee weapon to enter the bridge, and you don't have to be level 2 to leave.- Trask's corpse converted into placeable. It doesn't look exactly like Trask anymore, but it actually works, and allowed all of his item to be transferred to his body. The Advanced Medpac he gives you can be found in the room with the footlocker, the container, and the remains now.- The Workbench on Taris no longer has any dialogue pop-up, and immediately lets you access the upgrade screen- The Lightsaber Training on Dantooine has had the weapon sounds removed, so that Zhar isn't overtaking by the humming of the Lightsabers.

Version 1.1.1. The story has been streamlined quite a bit.

The player is already familiar with most of the things Trask introduces, as most players who use this mod will be. Most information is glossed over in no detail.

Some redundant lines of dialogue dropped. Lightsaber removal now 100% works properly. Trask has had his power increased significantly to account for him being a Jedi Knight with a padawan. Fight training now works. Bastila and The Player will fight with lightsabers.

New class selection system. Soldiers will become Guardians, Scouts; Sentinels, and Scoundrels; Consulars. This removed a lot of the forced dialogue at the beginning that was dragging down the dialogue. The story progresses quicker and makes more sense. Version 0.8. SummaryThis mod will allow you to start the game as a Jedi Apprentice. All of the dialogue on the Endar Spire has been rewritten, and shortened significantly, to make it a quicker, more fun opening to the game.The primary goal of the mod was to reduce the horrid boredom that sets in during the Taris section of the game (by letting the player hit things with a lightsaber), and allowing the player to get more Jedi abilities throughout the game, without the limits that waiting until Dantooine enforced on the player.

This is the common element between this mods, and all other padawan mods and Jedi start mods.The secondary aim was to make the story mesh with the players newfound Jedi status. Dialogues have been edited to reflect the player's class (to the best of my ability, I can't record new VO).

Conversations have been reordered, and pieces removed, in an attempt to preserve the illusion that the player is a Jedi. This was done very extensively in the dialogue of NPC's on the Endar Spire, Taris, and Dantooine. Party Member dialogues have also been edited, though not as extensively, in order to maintain compatibility.Finally, and most successfully, this mod removes all of the fourth wall breaks and tutorial sections that crop up at the beginning of the game. If you turn off tutorial pop-ups, you will not receive a single tutorial message or informative instruction, designed to take you out of the game, and teach you something that you already found out in your other dozen playthroughs of the Endar Spire. Trask is completely gone (though you might find the aftermath of his fight with Darth Bandon), and the player now escapes the Endar Spire without his nagging instructions. You can now power through the intro of the game if you like. Doors have been unlocked, allowing the player to progress through the level without being forced to using battle droids or melee weapons to approach combat situations.

Kotor 2 training jedi full

These features are also available in my modFeatures. All tutorial elements removed from the Endar Spire. Start the game as a Jedi, at second level. Adjusts dialogue throughout the game to conform to the new storyRequirements & Compatibility. Installation.

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Kotor 2 Training Jedi

Read the Readme file, it will give you instructions on how to use the 'Installer.exe' file to install the mod. There is a 'Manual Installation' option available for anyone who cannot use the Installer for whatever reason. You must uninstall all version older than 2.0.0 before installing version 2.0.0.