Cities Skylines More Roads

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  1. Cities Skylines More Roads Mod

Making this road was made more difficult by the scarcity of examples that I was able to find. By uploading these files, I hope to help to remedy that situation a little bit. To import them correctly, you will need the four custom props from the workshop:1. Urbi streetlight by me: Linden trees by MrMaison: Planters by Armesto: Bus shelter by SvenBerlin: can get the template with all of the lane widths and prop placements by downloading the road from Steam workshop and opening it up in the Road Editor.430 Downloads. (and 1 more).

Along with new transit service buildings, mass transit hubs where lines can exchange passengers, new scenarios, new landmarks, and new road types, urban planners now have more options than ever to add unique style and personality to their growing cities. A place for the discussion of the game Cities: Skylines. Please post your screenshots, questions, feedback, strategies and Cities here! Click Here For Our Guidelines. We have a Discord server! Join our Discord. NEWS SALE STREAM OTHER MODDING VIDEO SCREENSHOT FEEDBACK MAPS HELP DISCUSSION TIPS CONSOLE CONTEST. New Mayor Resources.

I just recently started playing again for the updates since After Dark and wanted to update a previous interchange asset going by the same name that I made. Which, this whole time was missing 2 connections but I never noticed.

This is an old one5 Way Spaghetti Interchange by agusingnavyShould I make a collection for this??- Measures: giant, gigantic (222x204x??? Cells)Mods used:- Fine Road Heights- NoPillars- Precision EngineeringNone are required to use this asset.And this one, of course:- Network Extensions Project (Required)Amazing mods to improve graphic appearance:-Ambient Oclussion-Sun ShaftsAnd this LUT- Realistic II - After Dark optimizedComments, likes and rates­ are always welcome. And if you want check out my other custom assets.- @agusingnavy -2,345 Downloads. (and 2 more). Are you still playing Cities Skylines? Sorry, I forgot about this site;P4 Way Hybrid Interchange by agusingnavyI really enjoy doing this free style interchanges.Btw, thanks Keralis for using it- Measures: 60 something x 60 something cellsMods used:- Fine Road Heights- NoPillars- Precision EngineeringNone are required to use this asset.Amazing mods to improve graphic appearance:-Ambient Oclussion-Sun ShaftsComments, likes and rates­ are always welcome. And if you want check out my other custom assets.- @agusingnavy -2,301 Downloads. (and 1 more).

InfoMods: NoneBased on: in 3 types. The differences are marked in the screenshot showing all 3. Just different ramp setups for the elevated highways. The most expensive, type 3, is just under 56k making all three cheaper than the All-Directional Interchange I made as well as having an even smaller footprint. Only 2 very small areas slightly go past the aforementioned interchange area and only 2 short spans of ramp go to the 3rd level - the on ramps crossing over the elevated highway exits.Hope it helps, enjoy.4,553 Downloads. (and 2 more). InfoMods: NoneBased on Al Safa by agusingnavy.

The screenshot with two interchanges, my first attempt at a 4 highway intersection with each highway exiting to the other 3 is on the right. I started by basing it off of Unfortunately, I did not notice it lacks the number of connections I wanted and had to improvise and it was in-game instead of the much easier editor.I took another look through some mods and found one that actually had all exits on this site here, While I like the work done on this one and the idea of it, a few things stood out to me that just did not fit well and appear to be a result of the mods used to make it. For example, a few of the earthwork ramp to suspended ramp sections have dark shadows/lines through them and the street lights clip through the lower, outside, raised lanes as you can see in another screenshot.Since I liked agusingnavy's idea I decided to try cleaning it up and without mods, made a smaller version based on that same design. You can see the result in the editor snapshot and the pic of the 2 interchanges together it's on the left.

The last pic shows a size comparison as I laid it over agusingnavy's. As you can see it is slightly smaller in all dimensions, except height as I had to raise the outer lanes since I had slightly less room in the middle to go under and did not use the No-Pillars mod. It is also cheaper by almost 10k.This is my first asset and upload. I started off by measuring to the center of each side by placing 2 6-lane roads to get the zoning squares to save my place then added 2 strips of highway directly next to the zoning edge near the middle.

Then counted 2 full squares in the middle between where the actual highways were to go. Added the long, straight parts first after the main highways, had to use some placeholder lanes going the wrong way since it was hard to work off certain sides. I went back and forth trying to do the exact same thing on each side as I went.I checked to see if there were any files with a similar name and did not see any so if I need to change anything please let me know. Again, credit to agusingnavy, I used his pics to build this version. Enjoy.1,642 Downloads. (and 2 more).

NYC style Pillars for rail networks. This is part of my NYC elevated rail and station project.

There's more variations of this style to come that will seamlessly match with the elevated stations over road assets. Or you can use them in any way you like.Special thanks to Boformer who made this possible and was a big help with this asset!STATS:Main Model 242 trisCustom LOD 82 trisRequired Assets:Pillar Changer mod by Boformer Use the Pillar Changer mod to choose new pillar types from drop down list. Steam workshop link available -Installation: Extract folder from rar file and copy/paste into your assets folder.

Enjoy!2,605 Downloads. (and 3 more). Biggest junction on Steam Workshop by agusingnavyI was (am) making a map and just needed a 45º four way interchange, and a big one, so here it is. Enjoy the game- Measures: 192x143 cells- Heights:highways: 12 & 24 mtsramps: 36 & 48 mtsMods used:-Advanced Road Anarchy (working with patch 1.1.1c) Road Heights (working with patch 1.1.1c) (working with patch 1.1.1c) Engineering (working with patch 1.1.1c) are required to use this asset.Comments, likes and rates­ are always welcome. And if you want check out my other custom assets (link below)Installation:a) Subscribe to my Steam Workshop page to receive an update automatically.Steam Workshop page link: Workshop asset link: Unzip and move the.crp file to your local custom content folder.Path: C:Users.username.AppDataLocalColossal OrderCitiesSkylinesAddonsAssets- @agusingnavy -5,346 Downloads.

Cities Skylines More Roads Mod

(and 2 more). Turbine Interchange II by agusingnavy-Measures: 64x64 cellsMods used:-Advanced Road Anarchy (working with patch 1.1.1c) Road Heights (working with patch 1.1.1c) (working with patch 1.1.1c) Engineering (working with patch 1.1.1c) are required to use this asset. To avoid the 'slope too steep' (only if you get this message) use Advanced Road Anarchy. Charger left 4 dead 2 icon.

It's a safe mod, disabled by default and you can place any asset wherever you want.Comments, likes and rates­ are always welcome. And if you want check out my other custom assets (link below)Installation:a) Subscribe to my Steam Workshop page to receive an update automatically.Steam Workshop page link: Workshop asset link: Unzip and move the.crp file to your local custom content folder.Path: C:Users.username.AppDataLocalColossal OrderCitiesSkylinesAddonsAssets- @agusingnavy -7,691 Downloads. (and 2 more). Autobahn Yin-Yang Interchange by agusingnavyI built this asset with German Roads Mod (required) Measures: 69x66 cells- Heights. Autobahn: - 6 mts. Autobahn three lane one way and autobahn ramps: -6, -3, 0 and 3 mtsI switched to elevated build mod with Fine Road Heights to draw all the roads this way.Mods used:-Advanced Road Anarchy (working with patch 1.1.1c) Road Heights (working with patch 1.1.1c) (working with patch 1.1.1c) Engineering (working with patch 1.1.1c) are required to use this asset. To avoid the 'slope too steep' (if you get this message) use Advanced Road Anarchy.

It's a safe mod, disabled by default and you can place any asset wherever you want.Comments, likes and rates­ are always welcome. And if you want check out my other custom assets (link below)Installation:a) Subscribe to my Steam Workshop page to receive an update automatically.Steam Workshop page link: Workshop asset link: Unzip and move the.crp file to your local custom content folder.Path: C:Users.username.AppDataLocalColossal OrderCitiesSkylinesAddonsAssets- @agusingnavy -2,968 Downloads. (and 2 more). Tunneled 3 Level Roundabout Interchange by agusingnavy- Measures: 80x80 cellsMods used:- Advanced Road Anarchy- Fine Road Heights- NoPillarsInstallation:a) Subscribe to my Steam Workshop page to receive an update automatically.Steam Workshop page link: Workshop asset link: Unzip and move the.crp file to your local custom content folder.Path: C:Users.username.AppDataLocalColossal OrderCitiesSkylinesAddonsAssets- @agusingnavy -5,409 Downloads. 6 Lane Road to 6 Lane One Way Road Interchange by agusingnavyIdeal for industrial districts (entrance/exit). You can make a loop to get a constant traffic flow.

Works for me. It depends on your route layout.- Measures: 42x11 cells- Tunnel depth: 11 mtsMods used:- Advanced Road Anarchy- Fine Road Heights- Precision EngineeringInstallation:a) Subscribe to my Steam Workshop page to receive an update automatically.Steam Workshop page link: Workshop asset link: Unzip and move the.crp file to your local custom content folder.Path: C:Users.username.AppDataLocalColossal OrderCitiesSkylinesAddonsAssets2,676 Downloads. McEwen Drive Interchange by agusingnavyFreeway-Urban InterchangeMeasures: 76x52 cellsMods used:NoPillarsFine Road HeightsTerraform tool for asset editorNote: I suggest use traffic manager mod to remove, at least, the first traffic light in this junction (both sides), otherwise you'll have traffic congestion, for sure. Also you can use Some Roads mod to upgrade the two lane one way streets to two lane highways if you want higher speeds, or finally use Traffic (I never use this mod to manage traffic, for me it's not safe).Installation:a) Subscribe to my Steam Workshop page to receive an update automatically.Steam Workshop page link: Workshop asset link: Unzip and move the.crp file to your local custom content folder.Path: C:Users.username.AppDataLocalColossal OrderCitiesSkylinesAddonsAssets- @agusingnavy -4,362 Downloads.

4 Way Stack Interchange (Modded Version) by agusingnavyThis is for those who like to play with Fine Road Heights (i.e. Highway's height: 9 mts)Measures: 43x43 cellsHeights:Highway: 9mtsFlyovers: 18 & 27 mtsMods used:Advanced Road AnarchyFine Road HeightsPrecision EngineeringVanilla version: Subscribe to my Steam Workshop page to receive an update automatically.Steam Workshop page link: Workshop asset link: Unzip and move the.crp file to your local custom content folder.Path: C:Users.username.AppDataLocalColossal OrderCitiesSkylinesAddonsAssets- @agusingnavy -6,585 Downloads. Partial Cloverleaf (A4 type) by agusingnavyOne of the most popular Freeway to Arterial Interchange designs in Canada and the United States, but not in this game.

Cities skylines road types

And with tunnels? That's just because I like it. Thanks everbody.- Measures: 64x64 cellsMods Used- Advanced Road Anarchy- Precision EngineeringInstallation:a) Subscribe to my Steam Workshop page to receive an update automatically.Steam Workshop page link: Workshop asset link: Unzip and move the.crp file to your local custom content folder.Path: C:Users.username.AppDataLocalColossal OrderCitiesSkylinesAddonsAssets- @agusingnavy -2,703 Downloads. Thank You for the Continued Support!Simtropolis relies mainly on member donations to continue operating. Without your support, we just would not be able to be entering our 15th year online! You've really help make this a great community.But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running, so that we can help keep bringing SimCity players together to share our creations.Expand your city with the best from the Simtropolis Echange.Make a and get one or all three discs today!By way of a ' Thank You' gift, we'd like to send you our STEX Collector's DVD.

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